This sucks: as much as I love theatre, and it is my life/passion/mistress/whateverthefuck, I had assumed (foolishly, perhaps) that I did not have rehearsal on Monday. I do. this means my game is postponed a whole week, which, to me, is painful.
Luckily, the week wasn’t a total bust, as one of my players started his first ever game (cheers)! It was awesome: we played monsters in a very cliché monster camp, hiding an ancient relic from heroes in a tomb, bu, of course, clearly advertising its whereabouts so as it attract the local hero population. Very tongue in cheek, very funny and great NPCs. Furthermore, the game is being narrated by a bard talking to his party, who just so happens to be the party in my game. yay metahumor. I’m playing a narcissistic, self-serving, cowardly little kobold Warlock, and it is ever so fun. Sadly, with my rehearsal schedule being what it is, I’m not sure when I’ll be able to continue this game, or my other player’s Cthulhu game.
I’ve decided to leave this blog with words of advice for players and GMs/DMs on every post, à la Sly Flourish (my first piece of advice, check out the blog www.slyflourish.com for better advice than I have). Probably most of it is ripped off from other, more brilliant DMs, but that’s the nature of art anyways. Yeah, I called DMing an art.
With NPCs: Try and make everyone your party meets unique: This doesn’t mean you have to flush out an entire backstory for Gerard the Barkeep or Moglugg the Ogre chieftan, but at least give them some interesting characteristic to help flush out “the world of the game”, and take notes on it so when they return to that NPC, it’s familiar. The one thing I hate DMs doing is speaking overly colloquialy with their NPCs: keep dialogue in the spirit of the game. And do try to do at least some voices.
